Sep 15, 2006, 09:38 AM // 09:38
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#21
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Krytan Explorer
Join Date: Oct 2005
Location: Nova Scotia
Guild: #Dismantle
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Its fun to learn stuff. And we all learned to play the guild wars game model with prophecies. Factions was partially a disappointment due to the fact everyone now knew how to play (ok, most of us) and there was very little of the learning component. Without anything to learn there was just the business portion of the game. Leveling a character, finishing the game, making money to buy armour etc.
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Sep 15, 2006, 10:05 AM // 10:05
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#22
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The 5th Celestial Boss
Join Date: Jul 2006
Location: Inverness, Scotland
Guild: The Cult of Scaro [WHO]
Profession: E/
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Quote:
Originally Posted by Dakota Stuart
Good post, I know exactly what you mean.
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you do? O.o
would you share it?
I read the OP's post several times and still made no sense.
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Sep 15, 2006, 10:56 AM // 10:56
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#23
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Forge Runner
Join Date: Jul 2006
Location: Denmark
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There recently was a thread called "the true reason for the factions hate" or something like that and I really do think the "virgin feeling" many people had with prophecies is a reason for some people not liking factions as much.
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Sep 15, 2006, 11:49 AM // 11:49
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#24
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Academy Page
Join Date: Jul 2006
Guild: [bleh]
Profession: Mo/
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Yeah I agree =P
Factions wasn't that bad but not only was the whole "new amazing game" feeling gone...but the story was kinda weak too (with only 13 missions and stuff). However...who knows what a stronger storyline would do? =p (seeing as the team that did proph is doing nightfall)
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Sep 15, 2006, 03:01 PM // 15:01
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#25
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Wow Stole my freetime
Join Date: Mar 2006
Location: Arkansas
Guild: None
Profession: W/E
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lol @ OP...........i thought conjure phantasm was a spell that brought those devours up from the ground. because they pop up at about the same time as the gargoles would cast it, bear in mind that at the time you couldnt just read the spell off the enemy casters...anyway, good times, i to would spend all my gold to start over and feel that rush of new areas, and new enemys, new weapons..........thank God for updates/expansions
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Sep 15, 2006, 05:46 PM // 17:46
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#26
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Wilds Pathfinder
Join Date: May 2006
Guild: HALE
Profession: W/
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i spent about a month in pre-searing with 2-3 characters, trying to figure out which one I liked best. Then I finally went to post-searing. The place was huge! And I absolutely couldn't find my way around the new partially destroyed Ascalon.
I ran outside alone (hadn't figured out henches yet lol) and after about 45 seconds met with a gargoyle. I was dead within a few moments (my poor wammo!). I immediately deleted that char and went back to pre for another few weeks.
Eventually I figured out post searing and had 3 lvl 20 chars and had beaten the game with 2 of them when Factions came out.
While Factions is certainly a beautiful game. I never had that feeling of awe that Tyria had given me (my first mmorpg). I pretty much knew how to play my assassin just by looking at the skills and attributes. I zoomed through most of the quests and missions and was at lvl 20 in no time. Same with my Rt.
I wonder if players that started with Factions had the same the feelings of awe and discovery when they first started the game? I kinda doubt it.
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Sep 15, 2006, 05:56 PM // 17:56
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#27
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Academy Page
Join Date: Apr 2006
Location: East Coast
Guild: Boston Guild
Profession: Mo/Me
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Quote:
Originally Posted by Monk Mystic
LUCKILY, the developers have already told us that nightfall will sport 20 new missions(factions had a whole 13) each of which taking 45 minutes to a couple of hours. as long as thats true, i WILL be buying chapter 4
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To be honest, I like the shorter missions. There's less chance of people leaving in the middle of one and it's nice to be able to do one when one doesn't have 3+ hours to devote to them. I have no problem with longer missions (ie elite missions), but for the storyline missions I'm perfectly happy with MORE missions that are shorter in length.
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Sep 15, 2006, 06:12 PM // 18:12
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#28
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Krytan Explorer
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Quote:
Originally Posted by bigwig
Its fun to learn stuff. And we all learned to play the guild wars game model with prophecies. Factions was partially a disappointment due to the fact everyone now knew how to play (ok, most of us) and there was very little of the learning component. Without anything to learn there was just the business portion of the game. Leveling a character, finishing the game, making money to buy armour etc.
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yeah thats what iam missing i want new stuff to learn not the same old same
Faction was alot like Prophecis but worse all was the same nothing that had you wondering ore really excited like Wow whats this how does this work bla bla...
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